This game has 11 reported Temporal Dark Patterns. There are 2 votes indicating the absence of a dark pattern.
This game has 12 reported Monetary Dark Patterns. There are 2 votes indicating the absence of a dark pattern.
This game has 2 reported Social Dark Patterns. There are 0 votes indicating the absence of a dark pattern.
This game has 5 reported Psychological Dark Patterns. There are 0 votes indicating the absence of a dark pattern.
iOS: | (4.62) with 6,493 votes. |
If the app is exited for long enough the player will have to start the level from the beginning. There's no visible pause button.
Lots of the mini-games that encourage players to play the main game (e.g., get three levels in a row and you win!) are against supposedly real players.
If a game is lost it REALLY rubs it in and emphasises all the things you will lose if you don't attempt to pay to win.
Free items unlocked by "keys" (earned when playing levels) are put next to
Maybe 70% of the coins that the player can get from completing a level gets put in a "piggy-bank" which needs around $8 of real money to be unlocked.
Kind of.. most of the levels in the game rely on the random chance (levels can contain pipes and barrels, both of which mean you can't see the colour of the next block inside), and the blocks within the level are always randomised. It means that whenever you pass a level without using special items you feel very talented, but a lot of the time some levels have to be repeated over and over again for a good randomisation of colours that allows a player to win.
Players are awarded multiple things (trophies, keys and coins) with each item having it's own unique "purpose"; trophies indicate how you compare to other players on leaderboards, keys unlock items and coins are used as an in-game currency.
When a player loses all their hearts and they're not actively playing in a level, the pop-up that allows them to get more hearts can be misleading; they can watch only ONE ad and if they try to watch another one for a heart they're immediately directed to pay money.
You can pay money to get more lives in order to avoid either watching ads to replenish lives or waiting 25 minutes to gain a life. The lives (shown as hearts) allow you to keep playing the games.
If you don't have any hearts left and you don't want to watch any ads to get more hearts, you will have to wait for your hearts to be replenished (25 minutes per heart) or pay for more. Sometimes when the clock ticks over, the player isn't given a new life.