This game has 582 reported Temporal Dark Patterns. There are 125 votes indicating the absence of a dark pattern.
This game has 724 reported Monetary Dark Patterns. There are 485 votes indicating the absence of a dark pattern.
This game has 576 reported Social Dark Patterns. There are 181 votes indicating the absence of a dark pattern.
This game has 324 reported Psychological Dark Patterns. There are 372 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 2,994,034 votes. |
Google Play: | (4.60) with 49,489,174 votes. |
Gems allow time skipping and resource replacement, with no cap on purchases, along with books and hammers doing the same for cheaper.
Will never stop updating unless the devs/playerbase gives up on the game.
Gems are the replacement for in-game currency - weekly packs allowing direct purchases of items but otherwise yes.
Clans requiring you to get on and do clan wars and games.
Limited-time decorations for holidays and birthdays, along with progression system essentially making you better than other players.
Building timers along with optional additional builders for (relatively easy to get) in game currency.
Gives gems (in game currency) for hard to achieve achievements that may take around a year to fully accomplish with dedication.
Ranking systems both individual and groups (clans).
Accasional special events, scheduled events, and large amounts of loot loss in return for a welcome back gift.
Limited time events for equipments and items later costing the replacement currency - gems