Unpredictable or random rewards are more addictive than a predictable schedule.
"almost everything you do gives you bus tokens (see my review on loot boxes)"
"The game used to have uncapped gem rewards for playing a match until the ladder was filled with bots."
"random rewards, but the percentages are displayed and my rewards have reflected the percentage chances."
"Toram has a coercive power that incentivizes players to gacha after earning a hardwork orbs/ticket pieces via; a monthly avatars, their favorite theme (e.g Dawn Samurai Armor) only for it to land on wooden, bronze, and silver and not get a single golden chest to complete a set due to its unpredictability on probability, same goes of being featured on a #bemmoshow during livestream. Asobimo FAILED to fix a one MAJOR flaw of the winning rates that are backwards and infact rigged / unwinnable."
"daily/class battles having a chance to award a loot box apon victory or blueprint(s) to upgrade current ship"