The game makes you compete against other players.
"This is a competitive and there's little to no way to play it casually. Casual Match, despite its name implied, is not casual-oriented, you can often match with decks that while have bad winrate are more toxic than in ranked. The most casual you can have is some events like N/R festival and Legend Anthology, the problem is these events are time-limited."
"in almost everything there is to gain, you are compared to other players/guilds. Although, for the most part, there's never any penalty in being the worst, it just gives more rewards to those on the top, which consist of things like forge points (progression points.) Goods and non-premium currency."
"1. Global and Friend leaderboards. Neither allow you to only compare total score based on the songs you own. This can make it impossible to catch up, since these other players may own exclusive songs. 2. Weekly events contain leaderboards with limited attempts. You can buy more attempts with gems."
"Almost every mode has a leader board and shows the top players. Your guild also has a ranking on the server."
"Thanks to the Tier 5 skill trees, most players can have an opportunity to main the most obvious one via; Mage (either MD or with Dagger, etc.) which gain access to Qadal, and Magic: Cannon that could one shot the boss in a one fell swoop before other DPS could get there, and it ruins the fun for everyone, especially when they try to achieve an Attacker title or just try to get a single xtal alone. It FAILED to make it a fun, and friendly experience as players who wants to achieve gets nothing."