Trick questions or toying with emotions or our subconscious desires.
"When failing an event, a sad music sting will accompany a disappointed looking character, with "recommended actions" to increase your power level in some way right below it."
"When you lose brawlers have losing animations that reflect defeat or failure, while winning brawlers have winning animations which encourage confidence and success."
"Getting a new high score plays a chime. New stars make noise on the result screen and home screen. Getting a new medal plays a satisfying sound effect, and has the announcer announce the type of medal you earned. When you move down an event leaderboard, you hear a specific sound effect that will eventually instill negative emotions."
"Getting a new high score plays a chime. New stars make noise on the result screen and home screen. Getting a new medal plays a satisfying sound effect, and has the announcer announce the type of medal you earned. When you move down an event leaderboard, you hear a specific sound effect that will eventually instill negative emotions."
"One example in this game is the mole that randomly shows up at the bottom right of your screen holding a currency. If you ignore it, it turns sad and digs down. If you do tap on it, it says you can get this amount of currency if you watch an ad. The button to decline says "Miss out" too."