Aesthetic Manipulations

Trick questions or toying with emotions or our subconscious desires.

There are a number of ways that games can use text, graphics or sounds to subconsciously influence our decisions.

1) Toying with Emotions - Games may make players feel bad for making a choice or rejecting an offer. For example, maybe the point of the game is to save cute little bunnies from the evil foxes. When you lose a level, the game may show you a picture of a sad little bunny and say something like "Spend 2 coins and save this little bunny." Even though you know it's not a real bunny, it is still toying with your emotions and trying to get you to spend money on the game. Another example could be to make you feel bad for not helping your team. Because of social pressure, the game can emphasize that you are letting your team down to get you to play more.

2) Trick Questions - Sometimes games try to trick you into doing something. Maybe they give you an option to spend coins on something, but they make the "Yes" button red instead of green. We are habituated to press a red button to cancel something, so mixing the colors up can confuse us into pushing the wrong button. Other ways of tricking us is to make one button bigger than the other. People are more likely to click the bigger button. Using checkboxes to opt-out of something is also a way trick people, since checkboxes are usually used to opt-in.

3) Subconscious Associations - People like cute things or tasty things. This is why a lot of games use cute animals or candy imagery. In-game candy attracts the subconscious desire for sweets and makes the game more desirable.

4) Over-the-top Feedback - This is most exemplified by a casino floor. The constant ringing and dinging and over the top sounds of people winning huge jackpots toys with our emotions. Games do this by using extreme graphics, sounds and vibration when you win or lose.
Citations and SourcesUXP2 Dark Patterns
Why are Video Games Addictive?


Examples

animal restaurant animal restaurant
"Yeah it's very cute."

AFK Journey AFK Journey
"When failing an event, a sad music sting will accompany a disappointed looking character, with "recommended actions" to increase your power level in some way right below it."

Psycholonials Psycholonials
"It’s a visual novel."

Brawl Stars Brawl Stars
"When you lose brawlers have losing animations that reflect defeat or failure, while winning brawlers have winning animations which encourage confidence and success."

Beatstar Beatstar
"Getting a new high score plays a chime. New stars make noise on the result screen and home screen. Getting a new medal plays a satisfying sound effect, and has the announcer announce the type of medal you earned. When you move down an event leaderboard, you hear a specific sound effect that will eventually instill negative emotions."

Beatstar - Touch Your Music Beatstar - Touch Your Music
"Getting a new high score plays a chime. New stars make noise on the result screen and home screen. Getting a new medal plays a satisfying sound effect, and has the announcer announce the type of medal you earned. When you move down an event leaderboard, you hear a specific sound effect that will eventually instill negative emotions."

Idle Miner Tycoon Idle Miner Tycoon
"One example in this game is the mole that randomly shows up at the bottom right of your screen holding a currency. If you ignore it, it turns sad and digs down. If you do tap on it, it says you can get this amount of currency if you watch an ad. The button to decline says "Miss out" too."

MONOPOLY GO! MONOPOLY GO!
"They lure you in with fake mobile game ads featuring Monopoly-like gameplay"

HATSUNE MIKU: COLORFUL STAGE! HATSUNE MIKU: COLORFUL STAGE!
"they lure vocaloid fans in with a vocaloid-themed game"

Bud Farm: Grass Roots Bud Farm: Grass Roots
"stars and sparkles when plant is fully watered or small dull plant when it wasn't watered"