Wait To Play

In-game timers that make you arbitrarily wait for something.

A common dark pattern seen in modern mobile games is the timer. Often, you have a certain amount of "energy" that you can use to play the game. When you run out of energy, you can no longer play until this energy replenishes itself. This happens naturally over time, but you may have the opportunity to Pay To Skip the timer and instantly replenish it. When these two patterns are combined, the player has the opportunity to spend an unlimited amount of money on the game just to keep playing through an artificially barrier.

Another common in-game timer is related to "harvesting" or "research". You may send your character off to harvest some resources, but you have to wait an arbitrary amount of time before this task is completed. This forces you to stop playing and wait for the timer to expire. Often there is a way to pay money or watch an advertisement to accelerate or skip the timer.

Games that prevent you from playing them whenever you want are trying to get you to space out your playing throughout the day. This is a much better way for you to develop a habit of playing the game, and also a way to prevent players from reaching the end of a short game or getting burnt out on a repetitive game in a relatively short amount of time.

However it's implemented, the game is creating a negative experience for the player (not being able to play) that results in a positive outcome for the game developer (payment for skipping timers).
Citations and SourcesDark Patterns in the Design of Games


Examples

Drilla: Idle Gold Miner Game Drilla: Idle Gold Miner Game
"The game makes you wait to play The Tower, and also for ad rolling."

My Talking Tom Friends My Talking Tom Friends
"the characters have to have naptime though you can skip it with ads."

AFK Journey AFK Journey
"The AFK rewards can be annoying as hell to wait for, as they are the main grinding method alongside the daily refresh and unnecessarily halt your progress. You can't pay to skip these waits either as whaling is mostly tied to the gacha."

Words of Wonders: Crossword to Connect Vocabulary Words of Wonders: Crossword to Connect Vocabulary
"When you get a "free" gift by completing a specific word or tile, you have to wait 5-10 minutes for it to be unlocked. OR use gems to get it instantly."

Idle Miner Tycoon Idle Miner Tycoon
"There are barriers in the mine that you have to wait for before destroying them."

My Baby Unicorn 2 My Baby Unicorn 2
"The unicorn you raise has to go to sleep"

Invasion: Modern Empire Invasion: Modern Empire
"building upgrades, researches, troop production"

MONOPOLY GO! MONOPOLY GO!
"Dice that have to refill based on timers"

Bud Farm: Grass Roots Bud Farm: Grass Roots
"building takes a day usually, planting also takes time"

Space Arena: Build & Fight MMO Space Arena: Build & Fight MMO
"repair cool down from destroyed ships"