This game has 41 reported Temporal Dark Patterns. There are 56 votes indicating the absence of a dark pattern.
This game has 83 reported Monetary Dark Patterns. There are 55 votes indicating the absence of a dark pattern.
This game has 48 reported Social Dark Patterns. There are 50 votes indicating the absence of a dark pattern.
This game has 59 reported Psychological Dark Patterns. There are 35 votes indicating the absence of a dark pattern.
iOS: | (0.00) with 0 votes. |
Google Play: | (4.11) with 610,349 votes. |
A subscription that gives you gem over time.
The entire game is PvP. With various leaderboards to show your progress against global and your own friends.
A loud "You Win!"/"You Lose." at the end of each round. "What a goal!" whenever you scored higher than a certain threshold. A loud sound to signify longer kill streaks.
Quests are typically randomized list of tasks that just have you play the game.
It's a known fact that in both casual and ranked, the game provides you with bot matches that heavily resembles humans. Even in the competitive mode, ranked, the first rank contains exclusively only bot matches. And you will still be given bot matches arbitarily. Some bots even cheats the game as well (eg, pokemon bots can score while moving and attacking. Certain moves that normally stops a pokemon in place still permits them to walk. (Ex. Espeon ult))
There's an entire section called achievements, which tracks your progress of each pokemon. Some achievements are harder and actually need progress. But most of them nowadays are almost literally obtained from playing the game. You also get green, blue, and gold badges on each pokemon depending on effectively play time.
New characters almost always trumps older metas that gets rebalanced
The "Prize machine" is the prime example of this. The free daily attempts has astronomically impossible probabilities of getting anything outside of items you can already get normally by playing the game. While other premium items are put higher. Even incentivizes you to spend too, since rarely you will get the rare elusive "10 point rolls" which gives you big progress but never enough to get something higher. And all these progress resets at the end of the day, thus FOMO on top.
Two parts. Unite squads relies on having people in your squad who plays the game in order to get extra rewards. And occasionally there's a quest that rewards you with exclusive items (mew emblem) for inviting players who plays for a set amount of levels.
New releases or characters with new premium skins almost always comes with a buff way too big for them.