This game has 349 reported Temporal Dark Patterns. There are 427 votes indicating the absence of a dark pattern.
This game has 674 reported Monetary Dark Patterns. There are 522 votes indicating the absence of a dark pattern.
This game has 166 reported Social Dark Patterns. There are 551 votes indicating the absence of a dark pattern.
This game has 374 reported Psychological Dark Patterns. There are 377 votes indicating the absence of a dark pattern.
|iOS:||(4.50) with 1,805,145 votes.|
|Google Play:||(4.46) with 25,499,663 votes.|
I think that some of the levels are intentionally designed to be impossible to complete in the allotted amount of moves. This meant I'd play the same level over and over again trying to beat it without spending money, and I'd eventually give in and buy the in-game currency because I just wanted to move onto the next level.
There are a lot of limited time events that pit you against other players for booster prizes/in-game currency.
You get rewards that can help you pass levels every day you log in
You can buy "gold bars", which can be used for many things such as boosters.
Limited time offers such as sales on lives and boosters, and there are events of which you are reminded at every completed level.
The booster roulette, which requires gold bars.
Life regeneration system and events.
When you lose a level, you are prompted to either buy more moves or "give up". In this dialog, a character will appear desperate and you'll be told you're "So Close!". After giving up, a character will appear crying.
Life regeneration system makes it impossible to play if you don't have lives.
Back when I still played, I was about 1800 levels in.