This game has 35 reported Temporal Dark Patterns. There are 13 votes indicating the absence of a dark pattern.
This game has 54 reported Monetary Dark Patterns. There are 23 votes indicating the absence of a dark pattern.
This game has 24 reported Social Dark Patterns. There are 24 votes indicating the absence of a dark pattern.
This game has 29 reported Psychological Dark Patterns. There are 22 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 6 votes. |
Google Play: | (3.90) with 1,480 votes. |
There are timers for all crafting and some crafting is multiple tiers taking hours.
Every single item from crafting to farming becomes more expensive/worth less. Waiting to spin for a chance to collect the cats takes exponentially longer, capping at 12 hours.
You can buy gems and gems can be used to buy keys which can be used to spin/gamble for random in-game items. Among other things.
There is a monthly subscription which is almost as much as Netflix. It includes things like exclusive items but ALSO usability features such as “craft all” instead of one by one.
Some buttons are placed over other buttons when pop ups are dismissed, which lead to the shop. Pop ups for purchasing packs with real money pop up with the “purchase button” over where you would normally tap to confirm the action you were actually trying to do.
Multiple times a day there are “boosts” in the grind but only at set times and only for 30m. One of the times is the middle of the night for all of N. America and it’s the only one of its kind.
There are 3 limited time events per month. Those items then become available to everyone through in-game gamble/spins months later.
Yes, there are clubs = guilds and in order for everyone to be able to get all the monthly club items everybody must commit to play and grind a certain amount. Not all clubs do this, just the ones that coordinate, but without it, it’s impossible to get all the items.
Some people will have way more items and cats - the goal of the game based on thousands of hours and years of play.
Only very few things can be shared and only during the club event. Otherwise club members can benefit from other players activity.