Sky: Children of the Light

0.71
Neutral
Price: Free
Ads: No
In App Purchases: Yes

iOS App Store
Google Play App Store

Temporal Dark PatternsTemporal Dark Patterns

This game has 6 reported Temporal Dark Patterns. There are 8 votes indicating the absense of a dark pattern.

-0.92

2 votes
Daily Rewards -
2 / 0 votes
Encourages return visits every day and punishes you for missing a day.

2 votes
Grinding -
2 / 0 votes
Being required to perform repetitive and tedious tasks to advance.

2 votes
Infinite Treadmill -
2 / 0 votes
Impossible to win or complete the game.

2 votes
Playing by Appointment -
0 / 2 votes
Being forced to play according to the game's schedule instead of yours.

2 votes
Advertisements -
0 / 2 votes
Forced to watch ads or given rewards for watching ads.

2 votes
Can't Pause or Save -
0 / 2 votes
The game does not allow you to stop playing whenever you want.

2 votes
Wait To Play -
0 / 2 votes
In-game timers that make you arbitrarily wait for something.

Monetary Dark PatternsMonetary Dark Patterns

This game has 2 reported Monetary Dark Patterns. There are 19 votes indicating the absense of a dark pattern.

3.48

1 votes
1 votes
Premium Currency -
1 / 1 votes
Exchange rate between real money and in-game currency disguises the real price of items.

1 votes
1 votes
Artificial Scarcity -
1 / 1 votes
Limited time offers with unnecessary urgency.

2 votes
Pay to Win -
0 / 2 votes
A player can spend real money to purchase something that gives them an advantage in the game.

2 votes
Pay to Skip -
0 / 2 votes
Spend money to avoid waiting for a timer to expire.

2 votes
Accidental Purchases -
0 / 2 votes
Making it easy to accidentally spend money with no confirmation or ability to undo or refund the action.

2 votes
Recurring Fee -
0 / 2 votes
Encourages players to play as much as possible to get their money's worth.

2 votes
Gambling / Loot Boxes -
0 / 2 votes
Spending real money to play a game of chance for a reward.

2 votes
Power Creep -
0 / 2 votes
A permanently purchased item in the game becomes less valuable over time.

2 votes
Pay Wall -
0 / 2 votes
The game becomes impossible to continue playing without payment.

2 votes
Waste Aversion -
0 / 2 votes
Capped inventory forces you to destroy items or upgrade inventory. Also, having small amounts of left over premium currency.

1 votes
Anchoring Tricks -
0 / 1 votes
Placing a cheap item next to an expensive item to make it look more affordable.

Social Dark PatternsSocial Dark Patterns

This game has 3 reported Social Dark Patterns. There are 10 votes indicating the absense of a dark pattern.

1.43

2 votes
Fear of Missing Out -
2 / 0 votes
If you stop playing you'll miss out on something or be left behind and unable to catch up.

1 votes
1 votes
Reciprocity -
1 / 1 votes
Feeling obligated to return a favor, share resources, trade an item, etc.

2 votes
Social Pyramid Scheme -
0 / 2 votes
You get a bonus for inviting your friends and then they have to invite their friends.

1 votes
Social Obligation / Guilds -
0 / 1 votes
To avoid letting down your friends, you are obligated to play when you don't want to.

2 votes
Friend Spam / Impersonation -
0 / 2 votes
The game sends spam to your contact list or social media account.

2 votes
Encourages Anti-Social Behavior -
0 / 2 votes
The game incentivizes players to lie, cheat, or backstab other players to get ahead.

2 votes
Competition -
0 / 2 votes
The game makes you compete against other players.

Psychological Dark PatternsPsychological Dark Patterns

This game has 1 reported Psychological Dark Patterns. There are 9 votes indicating the absense of a dark pattern.

3.48

1 votes
Complete the Collection -
1 / 0 votes
The urge to collect all the items, achievements or secrets in a game.

1 votes
Invested / Endowed Value -
0 / 1 votes
Having already spent time and money to improve your status in the game, it's difficult to throw it away.

1 votes
Badges / Endowed Progress -
0 / 1 votes
Reluctancy to abandon a partially completed goal, even one forced upon the player.

2 votes
Illusion of Control -
0 / 2 votes
The game cheats or hides information to make you think you're better than you actually are.

2 votes
Variable Rewards -
0 / 2 votes
Unpredictable or random rewards are more addictive than a predictable schedule.

1 votes
Aesthetic Manipulations -
0 / 1 votes
Trick questions or toying with emotions or our subconscious desires.

2 votes
Optimism and Frequency Biases -
0 / 2 votes
Overestimating the frequency of something because we’ve seen it recently or memorably.

App Store Ratings

iOS:  (5.00) with 11,893 votes.
Google Play:  (4.68) with 43,318 votes.



Recent Dark Pattern Reviews

Fear of Missing Out reported on Feb 8, 2022
A lot of cosmetics and some event quests are available in limited-time seasons. Although event quests can generally be experienced for at least a week and only require a couple hours per season, obtaining every cosmetic requires a mix of spending money (for the season pass) and daily grinding.
Reciprocity reported on Feb 8, 2022
One of the in-game currencies is “hearts” and aside from a few very limited supply, they can only be obtained by your friends gifting you one, at the cost of some of their main in-game currency.
Infinite Treadmill reported on Feb 8, 2022
The main game's “story” can be reached within a few hours, but extra levels are released from time to time. The real issue, though, is the cosmetics that get released each “season” and require a mix of grinding and paying to get.
Grinding reported on Feb 8, 2022
The main in-game currency can be bought or earned by playing. There are diminishing returns and a daily cap, which takes a few hours each day to reach.
Artificial Scarcity reported on Feb 8, 2022
Some limited-time cosmetics (usually a few weeks) are sold against real money. Other cosmetics are unlocked by purchasing game with in-game currencies during “seasons”, and getting all of them requires purchasing a season pass. Once a season has ended, some of those cosmetics come back for a limited time once in a while (for an increased in-game currency price), and some cannot be obtained again.
Daily Rewards reported on Feb 8, 2022
Yes, there are daily quests and log-in bonuses. They are not strictly necessary but are one of the main ways to get the in-app currency.
Premium Currency reported on Feb 8, 2022
Some cosmetics are for sale exclusively in exchange to real money, but most cosmetics are sold in exchange to in-game currency that can be obtained either from playing or in exchange for real money.
Daily Rewards reported on May 2, 2021
It isn't "truly necessary", but yes.
Infinite Treadmill reported on May 2, 2021
But only if you want to truly finish it 100%, which isn't actually necessary for enjoying the game itself.
Fear of Missing Out reported on May 2, 2021
Overall the social aspect of the game induces friendliness and collaboration. But there's always FOMO, particularly about seasonal content.


Report a Dark Pattern

Screenshot From the award-winning creators behind Journey (2013 Game of The Year) and the highly-acclaimed Flower, comes a ground-breaking social adventure that is set to warm your hearts.

Welcome to the enchanting world of Sky, a beautifully-animated kingdom waiting to be explored by you and your loved ones.

In Sky, we arrive as the Children of the Light, spreading hope through the desolate kingdom to return fallen Stars to their constellations.

In the kingdom of Sky, you can...
- Soar and explore 7 dreamlike realms to uncover the mystery
- Encounter and socialize with like-minded players from around the world
- Feel free to express yourself with a delightful selection of character customizations
- Team up with others to adventure into darker realms, save spirits and uncover ancient treasures
- Gift candles of light to share appreciation and grow friendships
- Enjoy a unique musical experience and create harmonies together
- Join an ever-expanding world with new upcoming attractions, including seasonal events and expansion of realms