This game has 5 reported Temporal Dark Patterns. There are 9 votes indicating the absence of a dark pattern.
This game has 11 reported Monetary Dark Patterns. There are 11 votes indicating the absence of a dark pattern.
This game has 0 reported Social Dark Patterns. There are 14 votes indicating the absence of a dark pattern.
This game has 5 reported Psychological Dark Patterns. There are 9 votes indicating the absence of a dark pattern.
|iOS:||(4.73) with 92 votes.|
There are 8 daily tasks to perform for in game currency and as the exclusive way to advance one of the rides.
This is how you acquire both the attractions and attendants, it's the only way to level up.
Attraction and attendants are acquired through random loot boxes.
Building and upgrading attractions requires eventually long wait times. These can be partially skipped by watching ads.
There are limited time events that give unique attractions and attendants and are the only way to get 'Candy' without paying for it.
There are several premium attractions that can only be purchased for real money, these attractions produce revenue much faster than the free ones.
Crystals and Candy, the latter of which can only be gotten by paying for it or playing limited time events. Crystals can themselves be exchanged for coins or to skip wait periods or purchase loot boxes.
One of the common daily tasks is watching a certain number of advertisements. Many other progression tasks require watching ads.
Coin accumulation goes about 20 times faster if you have the app open (even if you're not actively performing tasks). The coins of special events do not accrue at all unless the app is open and on the event.
Coins only accumulate for a limited time while out of app, and this time frame must be purchased with in game currency.