This game has 32 reported Temporal Dark Patterns. There are 3 votes indicating the absence of a dark pattern.
This game has 29 reported Monetary Dark Patterns. There are 18 votes indicating the absence of a dark pattern.
This game has 7 reported Social Dark Patterns. There are 22 votes indicating the absence of a dark pattern.
This game has 18 reported Psychological Dark Patterns. There are 9 votes indicating the absence of a dark pattern.
iOS: | (4.50) with 550,506 votes. |
Google Play: | (4.28) with 958,390 votes. |
Amount of actions you can take is limited by an energy bar you can pay to get past
The pregnancy system comes to mind. While not entirely appointment based, the limited time to complete the tasks, and the fact that tasks are on a timer, sometimes you can end up having to play at unfavorable times, like the middle of the night.
there is a daily reward system, as well as a reward streak system.
advertisements disappear once you've purchased something with real money.
there is a levelling system in the real world currency shop. the more money you spend, the higher your 'vip level' gets, and the more 'vip perks' you unlock.
the game is not competitive, but any actions take a long time. 'life points' (premium currency) can be used to speed actions up; a definite advantage over those who don't pay.
there is a levelling system to the regular gameplay, but there is also a levelling system in the real world currency shop. the more money you spend, the higher your 'vip level' gets, and the more 'vip perks' you unlock.
this isn't entirely relevant, but its important to consider. this is a real time life simulator, in which a main gameplay aspect is managing the needs of your sims. their motives continue to decrease even if you aren't actively playing the game. whether you want to or not, you're always playing the game.
thats basically the whole game; sending your sim to do something, having to wait between only a few seconds, to even a whole day or two for it to complete.
'life points' (premium currency) can be used to speed actions up. the main way to get 'life points' is to pay; any other method is rare and unreliable.