Rebuild 3: Gangs of Deadsville

4.52
Healthy
Price: $4.99
Ads: Unknown
In App Purchases: Unknown

iOS App Store
Google Play App Store

Temporal Dark PatternsTemporal Dark Patterns

This game has 0 reported Temporal Dark Patterns. There are 7 votes indicating the absence of a dark pattern.

5

1 votes
Playing by Appointment -
0 / 1 votes
Being forced to play according to the game's schedule instead of yours.

1 votes
Daily Rewards -
0 / 1 votes
Encourages return visits every day and punishes you for missing a day.

1 votes
Grinding -
0 / 1 votes
Being required to perform repetitive and tedious tasks to advance.

1 votes
Advertisements -
0 / 1 votes
Forced to watch ads or given rewards for watching ads.

1 votes
Infinite Treadmill -
0 / 1 votes
Impossible to win or complete the game.

1 votes
Can't Pause or Save -
0 / 1 votes
The game does not allow you to stop playing whenever you want.

1 votes
Wait To Play -
0 / 1 votes
In-game timers that make you arbitrarily wait for something.

Monetary Dark PatternsMonetary Dark Patterns

This game has 0 reported Monetary Dark Patterns. There are 11 votes indicating the absence of a dark pattern.

5

1 votes
Premium Currency -
0 / 1 votes
Exchange rate between real money and in-game currency disguises the real price of items.

1 votes
Pay to Win -
0 / 1 votes
A player can spend real money to purchase something that gives them an advantage in the game.

1 votes
Artificial Scarcity -
0 / 1 votes
Limited time offers with unnecessary urgency.

1 votes
Pay to Skip -
0 / 1 votes
Spend money to avoid waiting for a timer to expire.

1 votes
Accidental Purchases -
0 / 1 votes
Making it easy to accidentally spend money with no confirmation or ability to undo or refund the action.

1 votes
Recurring Fee -
0 / 1 votes
Encourages players to play as much as possible to get their money's worth.

1 votes
Gambling / Loot Boxes -
0 / 1 votes
Spending real money to play a game of chance for a reward.

1 votes
Power Creep -
0 / 1 votes
A permanently purchased item in the game becomes less valuable over time.

1 votes
Pay Wall -
0 / 1 votes
The game becomes impossible to continue playing without payment.

1 votes
Waste Aversion -
0 / 1 votes
Capped inventory forces you to destroy items or upgrade inventory. Also, having small amounts of left over premium currency.

1 votes
Anchoring Tricks -
0 / 1 votes
Placing a cheap item next to an expensive item to make it look more affordable.

Social Dark PatternsSocial Dark Patterns

This game has 0 reported Social Dark Patterns. There are 7 votes indicating the absence of a dark pattern.

5

1 votes
Social Pyramid Scheme -
0 / 1 votes
You get a bonus for inviting your friends and then they have to invite their friends.

1 votes
Social Obligation / Guilds -
0 / 1 votes
To avoid letting down your friends, you are obligated to play when you don't want to.

1 votes
Friend Spam / Impersonation -
0 / 1 votes
The game sends spam to your contact list or social media account.

1 votes
Reciprocity -
0 / 1 votes
Feeling obligated to return a favor, share resources, trade an item, etc.

1 votes
Encourages Anti-Social Behavior -
0 / 1 votes
The game incentivizes players to lie, cheat, or backstab other players to get ahead.

1 votes
Fear of Missing Out -
0 / 1 votes
If you stop playing you'll miss out on something or be left behind and unable to catch up.

1 votes
Competition -
0 / 1 votes
The game makes you compete against other players.

Psychological Dark PatternsPsychological Dark Patterns

This game has 1 reported Psychological Dark Patterns. There are 6 votes indicating the absence of a dark pattern.

2.62

1 votes
Aesthetic Manipulations -
1 / 0 votes
Trick questions or toying with emotions or our subconscious desires.

1 votes
Invested / Endowed Value -
0 / 1 votes
Having already spent time and money to improve your status in the game, it's difficult to throw it away.

1 votes
Badges / Endowed Progress -
0 / 1 votes
Reluctancy to abandon a partially completed goal, even one forced upon the player.

1 votes
Complete the Collection -
0 / 1 votes
The urge to collect all the items, achievements or secrets in a game.

1 votes
Illusion of Control -
0 / 1 votes
The game cheats or hides information to make you think you're better than you actually are.

1 votes
Variable Rewards -
0 / 1 votes
Unpredictable or random rewards are more addictive than a predictable schedule.

1 votes
Optimism and Frequency Biases -
0 / 1 votes
Overestimating the frequency of something because we’ve seen it recently or memorably.

App Store Ratings

iOS:  (4.50) with 381 votes.
Google Play:  (4.61) with 4,974 votes.



Recent Dark Pattern Reviews


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Screenshot It's been a few years since the zombpocalypse turned the world's cities into graveyards and sent the few survivors into hiding. Now you must gather them up and restore civilization to a ruined city, one building at a time.

Rebuild 3 is a strategy sim game with a good helping of narrative and dark humor. It's a thoughtful game that'll make you fond of your survivors before you send them to their deaths for the greater good. As you expand your fort to new buildings, you'll decide between farms or fortifications, housing or hospitals, and make tough decisions to fend off raiders, illness, starvation, and madness. And the dead are still out there wandering the streets, hungrier than ever.

This sequel to the "unputdownable" Rebuild Mobile (aka Rebuild 2) is much MUCH bigger. Just check out these features:

- 4X style strategy and city (re)building
- Endless replayability with randomized cities and events
- Survivors with individual skills, perks, relationships, and stories
- Rival NPC forts with their own agendas, friendly or otherwise
- Campaign Mode, a journey through cities of increasing size and difficulty
- Strategic fort defense and interactive attacks
- Play in either real-time or turn-based mode
- 5 skills: defense, leadership, scavenging, building, engineering
- 10 resources and one-use items to find or craft
- 30 missions: scavenge for food, kill zombies, farm, fish, trade, bartend...
- 35 node research tree
- 50 building types with unique uses and/or scavengeable resources
- 70 types of equipment to find
- 100 survivor perks: Melee Training, Green Thumb, Light Sleeper...
- 200,000 words of event text - enough to fill two novels