This game has 6 reported Temporal Dark Patterns. There are 13 votes indicating the absence of a dark pattern.
This game has 18 reported Monetary Dark Patterns. There are 11 votes indicating the absence of a dark pattern.
This game has 2 reported Social Dark Patterns. There are 18 votes indicating the absence of a dark pattern.
This game has 3 reported Psychological Dark Patterns. There are 13 votes indicating the absence of a dark pattern.
|iOS:||(4.50) with 14,788 votes.|
Daily login rewards.
Upgrading your cards can only be achieved by paying or grinding levels for currency.
Beginner bundle much cheaper than any other item in the shop. Gems cheaper by the bunch. Sales packs more than 3 times cheaper.
Money for gems, with better value if you spend more money, and sometimes sales.
Can purchase packs that contain better cards than ones you can earn in levels.
Research takes time, free to play can take months to reach a point where your deck is usable at higher levels.
Pack sales. Gem sales. Bundle sales.
Research timer is between 2 and 48 hours, you want to start a new research as soon as possible so it can be done earlier. Limited time events that you need to grind a lot to get the good rewards from, but you only have so much energy so you should play as soon as your energy is fully recharged to not waste it. Arena and heroic rewards based on ranking at the end.
Energy recharge. Later levels cost more energy to play.
Can spend money to replenish energy or skip the research timer.